SIMISA@@@@@@@@@@JINX0s1t______

shape (
	shape_header ( 00000000 00000000 )
	volumes ( 1
		vol_sphere (
			vector ( 0.100002 3.83327 0 ) 5.98636
		)
	)
	shader_names ( 1
		named_shader ( BlendATexDiff )
	)
	texture_filter_names ( 1
		named_filter_mode ( MipLinear )
	)
	points ( 4
		point ( -6.08636 0 0 )
		point ( 6.08636 0 0 )
		point ( -6.08636 7.66655 0 )
		point ( 6.08636 7.66655 0 )
	)
	uv_points ( 9
		uv_point ( 0.0839844 0.992126 )
		uv_point ( 0.955078 0.992126 )
		uv_point ( 0.955078 0.115173 )
		uv_point ( 0.0839844 0.115173 )
		uv_point ( 0.912109 0.115173 )
		uv_point ( 0.0429688 0.115173 )
		uv_point ( 0.0429688 0.99408 )
		uv_point ( 0.912109 0.99408 )
		uv_point ( 0 1 )
	)
	normals ( 3
		vector ( 0 0 -1 )
		vector ( 0 0 1 )
		vector ( 0 0 0 )
	)
	sort_vectors ( 0
	)
	colours ( 0 )
	matrices ( 1
		matrix Box.2 ( 1 0 0 0 1 0 0 0 1 0.100002 0 0 )
	)
	images ( 3
		image ( zampa22.ace )
		image ( zampa21.ace )
		image ( blank.ace )
	)
	textures ( 3
		texture ( 0 0 -3 ff000000 )
		texture ( 1 0 -3 ff000000 )
		texture ( 2 0 -3 ff000000 )
	)
	light_materials ( 0 )
	light_model_cfgs ( 1
		light_model_cfg ( 00000000
			uv_ops ( 1
				uv_op_copy ( 1 0 )
			)
		)
	)
	vtx_states ( 1
		vtx_state ( 00000000 0 -5 0 00000002 )
	)
	prim_states ( 3
		prim_state Box.2_TransNorm ( 00000000 0
			tex_idxs ( 1 0 ) 0 0 1 0 1
		)
		prim_state Box.2_TransNorm ( 00000000 0
			tex_idxs ( 1 1 ) 0 0 1 0 1
		)
		prim_state Box.2_TransNorm ( 00000000 0
			tex_idxs ( 1 2 ) 0 0 1 0 1
		)
	)
	lod_controls ( 1
		lod_control (
			distance_levels_header ( 0 )
			distance_levels ( 1
				distance_level (
					distance_level_header (
						dlevel_selection ( 2000 )
						hierarchy ( 1 -1 )
					)
					sub_objects ( 1
						sub_object (
							sub_object_header ( 00000400 -1 -1 000001d2 000001c4
								geometry_info ( 8 1 0 24 0 0 3 0 0 0
									geometry_nodes ( 1
										geometry_node ( 1 0 0 0 0
											cullable_prims ( 3 8 24 )
										)
									)
									geometry_node_map ( 1 0 )
								)
								subobject_shaders ( 1 0 )
								subobject_light_cfgs ( 1 0 ) 0
							)
							vertices ( 11
								vertex ( 00000000 3 0 ffffffff ff000000
									vertex_uvs ( 1 2 )
								)
								vertex ( 00000000 1 0 ffffffff ff000000
									vertex_uvs ( 1 1 )
								)
								vertex ( 00000000 0 0 ffffffff ff000000
									vertex_uvs ( 1 0 )
								)
								vertex ( 00000000 2 0 ffffffff ff000000
									vertex_uvs ( 1 3 )
								)
								vertex ( 00000000 1 1 ffffffff ff000000
									vertex_uvs ( 1 6 )
								)
								vertex ( 00000000 3 1 ffffffff ff000000
									vertex_uvs ( 1 5 )
								)
								vertex ( 00000000 2 1 ffffffff ff000000
									vertex_uvs ( 1 4 )
								)
								vertex ( 00000000 0 1 ffffffff ff000000
									vertex_uvs ( 1 7 )
								)
								vertex ( 00000000 3 2 ffffffff ff000000
									vertex_uvs ( 1 8 )
								)
								vertex ( 00000000 1 2 ffffffff ff000000
									vertex_uvs ( 1 8 )
								)
								vertex ( 00000000 0 2 ffffffff ff000000
									vertex_uvs ( 1 8 )
								)
							)
							vertex_sets ( 1
								vertex_set ( 0 0 11 )
							)
							primitives ( 6
								prim_state_idx ( 0 )
								indexed_trilist (
									vertex_idxs ( 6 0 1 2 3 0 2 )
									normal_idxs ( 2 0 3 0 3 )
									flags ( 2 00000000 00000000 )
								)
								prim_state_idx ( 1 )
								indexed_trilist (
									vertex_idxs ( 6 4 5 6 7 4 6 )
									normal_idxs ( 2 1 3 1 3 )
									flags ( 2 00000000 00000000 )
								)
								prim_state_idx ( 2 )
								indexed_trilist (
									vertex_idxs ( 12 8 9 9 8 8 9 9 9 10 10 9 10 )
									normal_idxs ( 4 2 3 2 3 2 3 2 3 )
									flags ( 4 00000000 00000000 00000000 00000000 )
								)
							)
						)
					)
				)
			)
		)
	)
)
